Microsoft mit DRM-Kehrtwende nach XBox-Kritik

Diskutiere Microsoft mit DRM-Kehrtwende nach XBox-Kritik im IT-News Forum im Bereich News; Obwohl das Konzept der Xbox One durchaus innovative Ansätze enthält, musste Microsoft sowohl hinsichtlich Online-Zwang für Konsole und Kinect als...
Obwohl das Konzept der Xbox One durchaus innovative Ansätze enthält, musste Microsoft sowohl hinsichtlich Online-Zwang für Konsole und Kinect als auch bezüglich der nebulösen Informationspolitik viel Kritik einstecken. Nun steht der Konzern vor einer völligen Kehrtwende und damit dem Verzicht auf sein Online-DRM.​

keine Onlineverbindung mehr als Grundvoraussetzung
• kein 24-Stunden Onlinecheck mehr
• alle Spieledisks funktionieren wie auf der Xbox 360
• eine Internetverbindung wird nur bei der Ersteinrichtung der Konsole benötigt
• alle heruntergeladenen Spiele funktionieren online wie offline
• keine Restriktionen beim (ver)leihen oder (ver)kaufen von Gebrauchtspielen
• Regionalsperren wurden komplett entfernt

Über den offiziellen Xbox-Blog erklärt Microsoft, dass zum Betrieb der Konsole künftig keine regelmäßige Internetverbindung mehr benötigt wird. Das 24-Stunden-Intervall gehört damit der Vergangenheit an, bevor es in der Zukunft begonnen hätte. Eine Internetverbindung benötigt die Xbox One lediglich bei der erstmaligen Einrichtung. Zudem sollen Spiele-DVDs wie bereits von der Xbox 360 bekannt funktionieren, also ebenfalls als Kopierschutz. Der Verkauf kann zudem wieder wie bisher ohne Weiteres rein über das Installationsmedium erfolgen, was gleichzeitig das analoge Verleihen wieder ins Spiel bringt.

Gleichzeitig wird auch für rein digital erworbene Spiele nach dem Download zum Betrieb keine permanente Internetverbindung vorausgesetzt. Fallen gelassen wird auch die Regionalsperre, die den Betrieb des Spielegerätes nach bisherigem Stand unter anderem in Asien zunächst unterbunden hätte. Zusätzliche Einschränkungen für den Verkauf oder das Verleihen von Spielen auf Grundlage optischer Medien soll es nicht geben.

Damit verfolgt auch Microsoft das bereits von der aktuellen Xbox 360 bekannte Konzept schlicht weiter, ergänzt um die Möglichkeit, auch digitale Spiele zu handeln und zu verleihen.


Mittlerweile hat Microsoft das offizielle Q&A-Dokument zu den geänderten Voraussetzungen veröffentlicht:

Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate — please check here for the latest.

Q: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.

Q: How do consumers benefit by being connected to the cloud?
A: The cloud makes every experience better and more accessible. Because Xbox One is powered by the cloud:
Your games have more power available to create new gameplay, persistent worlds, and deeper experiences.
Your system and games can update automatically, so you shouldn’t have to wait for downloads or updates.
Your games and entertainment are stored and saved in the cloud, so you can access them anytime, from any Xbox One.*
Start a game, movie, or TV show on one console and finish exactly where you left off on another.
You can play multiplayer games with your friends, stream movies or TV shows right away, and enjoy the community and social features of Xbox Live.
Xbox One can recognize you, log you in and tailor your home screen just for you.

You can discover what your friends are playing, watching and listening to if they choose to share.
These are just a few examples of how customers benefit from our platform being connected to the Internet. It brings the future of TV and games to our consumers—and it’s designed for today and the decade ahead.

* Subject to content geographical restrictions.

Q: When will Xbox One launch and in what markets?
A: Xbox One will launch in markets around the world later this year. We’ll have more to share later.

Q: Can I use my current gamertag on Xbox One and will my Gamerscore and Achievements transfer?
A: Yes. Your current Xbox Live Gamertag will stay with you on Xbox One if you choose to keep it, and your hard-earned Gamerscore and Achievements will indeed carry over from Xbox 360.

Q: Will Xbox One be backward compatible with my existing games?
A: Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.

Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.

Q: Will my current Xbox Live Gold membership work with Xbox One or will I have to buy a new one?
A: You do not need to buy a new Xbox Live Gold membership. Your current membership will work on both Xbox 360 and Xbox One.

Q: Why require Kinect with every Xbox One?
A: The all new Kinect is now an essential and integrated part of the platform. By having it as a consistent part of every Xbox One, game and entertainment creators can build experiences that assume the availability of voice, gesture and natural sensing, leading to unrivaled ease of use, premium experiences and interactivity for you.

Q: Do I need to have a specific cable or satellite TV provider to watch live TV on Xbox?
A: Our goal is to enable live TV through Xbox One in every way that it is delivered throughout the world, whether that’s television service providers, over the air or over the Internet, or HDMI-in via a set top box (as is the case with many providers in the US). The delivery of TV is complex and we are working through the many technologies and policies around the world to make live TV available where Xbox One is available.

Q: Xbox One is a more powerful product compared to Xbox 360, but does it also use more power?
A: By providing multiple power states in Xbox One, we’ve balanced energy efficiency with functionality. We’ve taken a completely different approach to how Xbox One consumes power. It only uses the power it needs at that particular moment for the task at hand.


Soeben wurden weitere Informationen zu diesem Thema veröffentlicht:

Your Feedback Matters – Update on Xbox One
By Don Mattrick, President, Interactive Entertainment Business

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

Quelle: xboxfront &​
Zuletzt bearbeitet:


Dabei seit
Also ich weiß ja nicht, kann es vielleicht sein das M$ diese ganzen negativ Nachrichten im nachhinein vielleicht absichtlich veröffentlicht hat um in Nachrichten und Schlagzeilen zu erscheinen und somit ersteinmal größere, wenn auch negative, Aufmerksamkeit zu erhalten und um danach mit dieser Meldung hier als Heilsbringer da zu stehen?


Dabei seit
Tja. Oder Microsoft setzt das nach dem boom verkauf alles durch. Ich weiß nicht ob man die noch Glauben schenken kann nach solch einer Aktion.


Dabei seit
Solange die Änderungen auch in den Staaten gelten, kann Microsoft das nicht so einfach zurücknehmen.


Dabei seit
Sie standen doch massiv unter Druck.
SONY hat es es vor gemacht, Micro$ musste handeln.
Sonst währen ihnen alleine durch diese Politik massenweise Spieler ins feindliche Lager abgewandert.


Dabei seit
MS ist bei mir durch, wie schon erwähnt ist das Vertrauen hin.
Was ich mir wünschen würde wäre wieder ein Linux auf der PS4, aber ich glaub das bleibt ne Wunschvorstellung bis zum Jailbreak... ^^

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